4
Sep
Posted on 2010 under General Gaming, General News |

Outbreak: Undead is a pen and paper role-playing game that allows players to engage in virtually any type of zombie outbreak scenario they can think of.
A 460 page hardcover book; the contents include a player’s manual, zombie guide and GM (Game Master) section, which makes the core rulebook and a set of dice the only assets players need in order to successfully run the game.
Having consulted real life experts in firearms, survival, psychology and search and rescue, the team at Hunters Books has really gone out of their way to make Outbreak: Undead the most realistic experience one can have in a role-playing environment. The game is unique because it uses real life elements such as Panic, Pain and Empathy to tie in variables otherwise not present in most zombie or role-playing games.
The creators have even developed a character creation system they’ve named “SPEW-AI” which stands for Strength, Perception, Empathy, and Will Assessment Inventory, which is based off a psychological questionnaire. The “SPEW-AI” system can be taken on their website for free, and allows the player to take the test, receive a set of stats and then jump immediately into the game, playing himself or herself as a character.
For more follow this link!
4
Sep
Posted on 2010 under General Gaming, General News |
By Mike Sharkey | Sep 3, 2010
It’s taken 13 years, tens of millions of dollars, and a couple lawsuits, but the videogame that created the Vaporware Award is finally, officially on its way. Publisher 2K Games and developer Gearbox Software announced this afternoon at the Penny Arcade Expo in Seattle that the Chinese Democracy of videogames, Duke Nukem Forever, is complete and will ship early next year.
We’ve been following the rumor the game would make its debut at PAX Prime for a month, but given Duke Forever’s joke-worthy development cycle, we vowed not to believe it until we saw it. Well, today we saw it. Gearbox studio head Randy Pitchford debuted the Duke Nukem Forever trailer and PAX attendees were given hands-on time with the game. Seriously.
“I know it’s hard to believe, but it’s totally real. It’s really happening,” Pitchford said before explaining how Gearbox got involved with the project: “I broke into the industry at 3D Realms, and I witnessed firsthand how the guys there put their hearts and minds into it. When Duke got into trouble, we wanted to help. We couldn’t let the Duke die. We wanted to deliver the game that was supposed to be.”
Pitchford said Gearbox, of Borderlands fame, got involved with finishing Forever in late 2009. The game is now in the “polishing stages” and is set to ship as a multiplatform title in early 2011.
We’ll have the trailer up as soon as it becomes available. All hail the king, baby
27
Aug
Posted on 2010 under General Gaming, General News |
Atari Europe and Cryptic Studios have announced their release date of a new online roleplaying game, based on Wizards of the Coast’s Dungeons and Dragons franchise and the fictional city of Neverwinter.
Neverwinter Online is being published alongside a book trilogy by R.A. Salvatore and a tabletop game published by Wizards of the Coast. These are to be used to lay down the core story and lore before the “Online RPGs” debut at the end of next year.
The first novel is called Gauntlgrym and is set to release by October 5th of this year. The trilogy of novels are said to be going to offer the reader glimpses into the characters, locations and monsters from the PC game, as well as details leading up to the game’s release.
From the press report, this game is nothing to write home about so far. The lack of any mention of solo content does not look promising and the press release states that they are only releasing five classes out of the 25 or more that have become canon from Dungeons and Dragons.
Its like they just hit 1–2-3–4-5 on the ol’ RPG machine and called it a day. You have your standard Fighter, Wizard/Sorcerer, Cleric, Rogue and Ranger.
It seems that someone in Cryptic is longing for the days of Diablo 2 again.
Cryptic Studios, known for the mediocrity that is City of Heroes/Villains and Champions Online as well as the lack of success of Star Trek Online is now applying their touch to a revered and ancient (in game terms, that is) franchise such as DnD. The thought makes my inner nerd shudder.
Also, surprise surprise, player generated content tools! One might say this reflects the success of the dungeon set tools from Neverwinter Nights 1 and 2 in yet another Neverwinter game, but judging from the blatant cut and paste from City of Heroes to the slip-shod graphics and gameplay of Star Trek Online, it sounds more like a rehashing of the less-than-impressive facilities offered by City of Heroes.
The game is scheduled for release by the fourth quarter of 2011. This seems like an awfully long time for something that smells rather pungently of templated work and recycled ideas from more successful games.
27
Aug
Posted on 2010 under General Gaming, General News |
Recently back from QuakeCon, Dave “Archangel” Haydysch, a Producer working on Fallen Earth, stops by the official forums to recap the team’s latest activities, and their plans for the near future. The dev team is planning to take Fallen Earth on the road again for the PAX Prime convention in Seattle, between September 3rd and 5th. If you are so lucky as to live nearby and have an acceptable media affiliation, I would highly suggest partaking in this fast-growing convention. But, enough about events and roadtrips, what about the state of the game?
Earlier this week, patch 1.6.2 was released to considerable acclaim. A long-running player grievance – combat animation – has been addressed, and the game already feels more fluid and fast-paced. Among other things, the patch also addressed a respec issue where players were not being awarded the correct amount of AP.
So, what next, then? The Fallen Earth State of the Game address begins with a sincere vow to adjust combat pacing, pointing at mechanics such as damage mitigation & spread tweaking, as well as armor prerequisites. In addition, an intriguing new feature known as “Progress Towns” is being implemented in upcoming patches. Players of a faction can band together and complete tasks to literally build a town from the ground up. Running missions and defending your territory will earn you vital defenses with which to outfit your fledgling town. Haydysch adds, “While special defenses may be crafted to help protect and defend your newly formed faction town, beware, it won’t be an easy task to maintain control.”
Across the Wasteland, factions have planted flags to spread their influence and further their respective ambitions. Players in PvP areas may claim and defend these flags to earn special buffs, faction-affiliated guards, or even some nifty harvest nodes. Always a proponent of customization, Fallen Earth will take the next step in adding social clothing, which will be elaborated on in upcoming dev journals.
12
Aug
Posted on 2010 under General Gaming |
From Tasos:
We’ve been running final tests on the expansion since the beginning of the week and we’re unfortunately still running into problems that make the expansion not stable enough to launch.
What’s holding us back are issues with the new world terrain system. This is a massive update to the game, we’ve been working on it for more than six months and it has to be right before we launch. Unfortunately we can’t simply remove it for now and launch the rest because it’s an integral part of the expansion. You can get an idea of how this new system impacts the game here the screenshots however do it little justice compared to how things look in the live game.
Realistically, we’re looking at a few more weeks of work and testing on this. In the meanwhile we’ll also use this time to add more features to the expansion and if possible further expand the dungeon update.
We understand this had taken a lot more time than planned, how frustrating it must be, and we can’t apologize enough for the bad estimates. We’ll give you a new ETA as soon as we have a handle on what exactly is wrong and what needs to be done.
12
Aug
Posted on 2010 under DarkFall Online, General Gaming |
From Tasos:
First let’s talk about the ETA for the next expansion: We always try to give you our internal estimates, rather than playing it safe or not giving one at all. This has led us to frequent delays but as far as ETA goes, you know exactly what we know internally. This time will be no different: Our effort is to launch the expansion by July 18th. If we miss this date it will be due to issues needing attention and since this expansion contains significant changes to the game, it could be weeks before we can have it out. We’re not trying to tell you in a roundabout way that we’re going to launch this in August. We’re working very hard to meet our deadline and so far it’s looking good.
We’ll give you a brief overview of some of the expansion features here:
This expansion is mainly focused on PvE. There are many new monsters being added to the game, new monster types, new spawns, new tactics, special abilities, new behaviors etc.
Dungeons are getting a revamp, and a lot more than originally thought will be getting it for this expansion. This revamp includes new mechanics, new monsters, and new quests tied in with the dungeons and it’s a first step in the massive improvements we have planned as far as dungeons go.
We’re adding new fun resources and features to the game which players can use to play around or create events with. We’re also making an effort to complete political tools for clans and players in time to include in this expansion.
It includes new ship types, an additional feature to ships, and new mounts.
There are new introductory tutorial quests for new players, new quests involving dungeons, and also treasure maps.
This next change dramatically improves the look of the game: The Darkfall terrain and texture system has received a complete overhaul. We’ve been working on this for the past six months and were going to include it in Darkfall 2010, but since it’s done now we decided to add it immediately.
The community liaisons will be following up with more details on the features of the expansion in the spotlight forum section, between now and the expansion launch.
Over the years we all have taken screen shots or done some crazy artwork. If you have any pictures from the games we have played especially from the UO Days. Please post them in the galleries or in the forums.
Also I have rename the general sections in honor of the Boduk Township. Reminder October is guild month.
Nice to see old and new friends signing back in to the site. Now just need to get you all posting again. I really want to hear from you all. Reminder just cause we don’t play all the same games or even play all anymore doesn’t mean your not still part of us.
Yes, we all have had our disagreements and such. I know for some the bad blood has run rather deep. However we must remember what brought us together. I posted this some time ago but it has probably been lost. “All is forgiven, past sins and transgressions.” I can’t speak on the individual level but I can at this level. Come let’s refreash our community with both experinced and new. Bring back what was once the most active and best community I think in world.
Tobias
6
Jul
Posted on 2010 under General Gaming, General News |
If you go to the forums and check at the top you will see a face book connect button. Well seeing as how most of you have a facebook and use it I thought I would make it easier for us to stay connected and maybe spice back up the forums a bit. Let me know what you think.
Thanks,
Tobias

Happy 4th of July!
For all my fellow American get out there and get some hotdogs and hamburgers on the grill!